>> I have currently only one critical VRML requirement, I need to be able to
>> get the name from a material.
>> For example: 
>> 
>> appearance Appearance { material DEF YELLOW_MATERIAL Material {
diffuseColor 1 1 0 } }
>> 
>> I need to be able to extract YELLOW_MATERIAL. I have managed to extract
>> the
>> name I give to an appearance, but I do not know how to extract the
material
>> name. Is this possible with the regular VRML loader? If not, how do I
>> activate the experimental VRML loader ?

> If the current VRML loader sets the name, it ought to be on the 
> MaterialChunk in the ChunkMaterial (which I'd suspect is the appearance).

I thought so as well, but I did not manage to get the name out of those
classes.

Johan

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