>> in general the loader sets the name on everything it can.
>> However, MaterialChunks are Attachments and those can not have
attachments themselves. Therefore the VRML loader can not add a name
attachment to the MaterialChunk.
>> If you are in control of the VRML files you load (and therefore know
their contents), you might get around this by looking for the Appearance's
name instead.

>> Hope it helps,
It definitely helps to understand OpenSG.

Is there a way to modify the VRML loader to put the name of the
MaterialChunk on the MaterialGroup ? (I am not in control of the VRML files)

Thx in advance
Johan




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