>> in general the loader sets the name on everything it can. >> However, MaterialChunks are Attachments and those can not have attachments themselves. Therefore the VRML loader can not add a name attachment to the MaterialChunk. >> If you are in control of the VRML files you load (and therefore know their contents), you might get around this by looking for the Appearance's name instead.
>> Hope it helps, It definitely helps to understand OpenSG. Is there a way to modify the VRML loader to put the name of the MaterialChunk on the MaterialGroup ? (I am not in control of the VRML files) Thx in advance Johan ______________________________________________________________________ This email has been scanned by the MessageLabs Email Security System. For more information please visit http://www.messagelabs.com/email ______________________________________________________________________ ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
