Hello all,
We've recently got a new setup so we switched to XP64 and VS 2005. Sadly,
I've been having some problems getting our past applications to work
properly on this new environment. I'm getting the following run-time error
when accessing viewports on a window.
"vector <bool> iterator not dereferencable"
It occurs in our stereo draw routine on the server (anaglyph shown below):
// draw left eye
glDrawBuffer(GL_BACK);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColorMask(GL_TRUE,GL_FALSE,GL_FALSE,GL_FALSE);
m_render_action->setWindow(&(*m_window));
m_window->getPort(0)->render(m_render_action); <--- crash
// draw right eye
glClear(GL_DEPTH_BUFFER_BIT);
glColorMask(GL_FALSE,GL_TRUE,GL_TRUE,GL_FALSE);
m_render_action->setWindow(&(*m_window));
m_window->getPort(1)->render(m_render_action);
Is anyone else experiencing this or know of a solution/workaround? We are
using the daily builds from August, 28th.
Thanks
E.
---
Eric Maslowski
Research Computer Specialist
University of Michigan 3D Lab
Autodesk 3D Studio Max Certified Trainer
email: [EMAIL PROTECTED]
office: 734-615-9699
mobile: 734-730-9904
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