Hmm...ok. Will give it a try and post my findings tomorrow. Thanks, guys.

For some reason, our way of rendering stereo (explicitly setting the 
render action and getting the port) has always been a little "touchy". 
I hope this little change at least brings it back into the realm of 
functional code. :)

Thanks again

E.

Quoting Dirk Reiners <[EMAIL PROTECTED]>:

>
>       Hi Toni, hi Eric,
>
> Antonio Bleile wrote:
>> Hi,
>>
>> I don't know if I can help here... But I expereinced
>> probelms with iterators when porting to VS.NET 2005.
>> Especially things like
>>
>> vec->erase( it+0 ); // althought [0] is valid!
>>
>> tend to crash. So it could well be something like
>> this. So maybe getPort(0) does something like that?
>
> hm, I doubt it. The only place in 1.8 that uses vector<bool> is the 
> shadow viewport.
>
> A quick hack would be to replace the vector<bool> with vector<UInt8> in
> Experimental/ShadowViewport and recompile the libs. The used vectors 
> are fairly
> small, so the impact should be negligible.
>
> Hope it helps
>
>       Dirk
>
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