Hi,

I don't know if I can help here... But I expereinced
probelms with iterators when porting to VS.NET 2005.
Especially things like

vec->erase( it+0 ); // althought [0] is valid!

tend to crash. So it could well be something like
this. So maybe getPort(0) does something like that?


  Toni

Scrive Eric Maslowski <[EMAIL PROTECTED]>:

> Hello all,
>   We've recently got a new setup so we switched to XP64 and VS 2005. Sadly,
> I've been having some problems getting our past applications to work
> properly on this new environment. I'm getting the following run-time error
> when accessing viewports on a window.
>
>       "vector <bool> iterator not dereferencable"
>
> It occurs in our stereo draw routine on the server (anaglyph shown below):
>
>       // draw left eye
>       glDrawBuffer(GL_BACK);
>       glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
>       glColorMask(GL_TRUE,GL_FALSE,GL_FALSE,GL_FALSE);
>       m_render_action->setWindow(&(*m_window));
>       m_window->getPort(0)->render(m_render_action);   <--- crash
>
>       // draw right eye
>       glClear(GL_DEPTH_BUFFER_BIT);
>       glColorMask(GL_FALSE,GL_TRUE,GL_TRUE,GL_FALSE);
>       m_render_action->setWindow(&(*m_window));
>       m_window->getPort(1)->render(m_render_action);
>
> Is anyone else experiencing this or know of a solution/workaround? We are
> using the daily builds from August, 28th.
>
> Thanks
>
> E.
>
> ---
> Eric Maslowski
> Research Computer Specialist
> University of Michigan 3D Lab
>
> Autodesk 3D Studio Max Certified Trainer
>
> email:  [EMAIL PROTECTED]
> office: 734-615-9699
> mobile: 734-730-9904
>
>
>
>
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