On Fri, 2007-08-31 at 09:37 +0200, Johan Robben wrote:
> > I'm sorry the patch is not working, but I need a bit more information to
> > figure out what is going wrong.
> > Can you share one of the vrml files that crash (or create a small one
> > that reproduces the crash), or try to get a backtrace for the crash?
> > The only idea I have is that
> > SceneFileHandler::the().getOptions("wrl") might return NULL and crash
> > the std::string c'tor. Attached patch should fix that, but I'd really
> > appreciate it if you could provide a bit more information, so we can
> > find the problem.
> 
> That patch didn't seem to fix it.

ah, well, it was a shot in the dark ;)

> In the attachment you can find the wrl file I try to read.

hm, there is no attachment, in case it was filtered by the mailing list,
can you send it to me directly at carsten_neumann AT gmx DOT net ?

> I call the read function like this:
> 
> std::istringstream vrmlStream(sceneDescriptionVRML.c_str());
> sceneRoot = OSG::SceneFileHandler::the().read(vrmlStream, "wrl");

that should be ok. 

        Thanks,
                Carsten


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