Hi there, i was looking for some kind of method to copy a FBOViewport GL_COLOR_ATTACHMENTX TextureChunk into another TextureChunk.. something like
TextureChunkPtr copiedTex = TextureChunk::create(); fboviewport->copyToTexture( GL_COLOR_ATTACHMENT0_EXT, texture ); but unfortunately there's nothing like that :) Is there any high-level OpenSG tecnique I could use to achieve this result or do I have to extend FBOViewport myself? Thanks a lot for your precious help! Stefano ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
