Hi there,
   i was looking for some kind of method to copy a FBOViewport
GL_COLOR_ATTACHMENTX TextureChunk into another TextureChunk.. something like

  TextureChunkPtr copiedTex = TextureChunk::create();
  fboviewport->copyToTexture( GL_COLOR_ATTACHMENT0_EXT, texture );

but unfortunately there's nothing like that :) Is there any high-level OpenSG
tecnique I could use to achieve this result or do I have to extend FBOViewport
myself?

Thanks a lot for your precious help!
Stefano

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