Uh, obviously I meant

TextureChunkPtr copiedTex = TextureChunk::create();
fboviewport->copyToTexture( GL_COLOR_ATTACHMENT0_EXT, copiedTex );
                                                      ^^^^^^^^^

sorry for the typo. Also, in case I'll have to extend the FBOViewport myself,
what could be the best opengl command to use?

Thanks again!

Scrive [EMAIL PROTECTED]:

> Hi there,
>    i was looking for some kind of method to copy a FBOViewport
> GL_COLOR_ATTACHMENTX TextureChunk into another TextureChunk.. something like
>
>   TextureChunkPtr copiedTex = TextureChunk::create();
>   fboviewport->copyToTexture( GL_COLOR_ATTACHMENT0_EXT, texture );
>
> but unfortunately there's nothing like that :) Is there any high-level OpenSG
> tecnique I could use to achieve this result or do I have to extend
> FBOViewport myself?


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