Hi Stefano,

Carsten Neumann wrote:
> 
> do you need a copy of the actual pixel data of the texture (e.g. because 
> you want to change them without affecting the original data) or do you 
> just want to use the data in another texture?

If that is the case the normal way of doing that is using a double (or triple, 
or n-ple) buffer instead of copying. Given that a render will clear the 
contents 
anyway, you can get by without copying and avoiding the performance hit from 
it. 
Just use different TextureChunks and replace the one attached to the FBO.

Yours

        Dirk

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