Are there plans to make more use of Boost.Function in OpenSG 2? I see where some parts of the code use it now, but there are other parts (OSG::SceneFileHandler, for example) that use C function pointers. By replacing those with boost::function<T>() instantiations, existing user-level code will still compile, but we will be afforded much greater flexibility in what sort of callback can be passed in. The main reason that I ask, however, is that using Boost.Function would help PyOpenSG tremendously. With some proper finessing in the bindings code, it would be possible to have Python callables be passed in as callbacks.
-Patrick -- Patrick L. Hartling Senior Software Engineer, Priority 5 http://www.priority5.com/
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