Are there plans to make more use of Boost.Function in OpenSG 2? I see where
some parts of the code use it now, but there are other parts
(OSG::SceneFileHandler, for example) that use C function pointers. By
replacing those with boost::function<T>() instantiations, existing
user-level code will still compile, but we will be afforded much greater
flexibility in what sort of callback can be passed in. The main reason that
I ask, however, is that using Boost.Function would help PyOpenSG
tremendously. With some proper finessing in the bindings code, it would be
possible to have Python callables be passed in as callbacks.

 -Patrick


-- 
Patrick L. Hartling
Senior Software Engineer, Priority 5
http://www.priority5.com/

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