> Marcus Lindblom wrote: > I've profiled our app and 10% of the time in OSG-dlls is spent in > GetAspect(). That's quite a bit and therefore I'm happy to see > c-pointers being introduced in C++. Hopefully, it will also reduce > compile times & code size. (No more copy-ctoring of FCPtrs > everywhere).
I can only second that. But we have also noticed that there seems to be quite a mess with inlining. VS 2005 has special opinions on what to inline and what not ... especially with the math stuff (did I mention that I hate templates). Did anybody else profile the rendering loop and other parts of OpenSG ? We had found and fixed some issues which were very surprising that nobody else found them. But overall there is very little loss during rendering. Regards Matthias -- +---------------------+----------------------------+ | VREC GmbH | | | Matthias Stiller | | | Robert-Bosch-Str. 7 | tel: +49 6151 4921034 | | 64293 Darmstadt | web: http://www.vrec.de | | Germany | mail: [EMAIL PROTECTED] | +---------------------+----------------------------+ ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
