> Marcus Lindblom wrote:

> I've profiled our app and 10% of the time in OSG-dlls is spent in
> GetAspect(). That's quite a bit and therefore I'm happy to see
> c-pointers being introduced in C++. Hopefully, it will also reduce
> compile times & code size. (No more copy-ctoring of FCPtrs
> everywhere).

I can only second that. But we have also noticed that there seems to be 
quite a mess with inlining. VS 2005 has special opinions on what to 
inline and what not ... especially with the math stuff (did I mention 
that I hate templates).

Did anybody else profile the rendering loop and other parts of OpenSG ? 
We had found and fixed some issues which were very surprising that 
nobody else found them. But overall there is very little loss during 
rendering.

Regards

Matthias
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| Matthias Stiller    |                            |
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