forget about the last message, I accidentally sent it before I finished writing ...
I achieve some strange rendering effect with transparency that I do not understand an hope that somebody has an idea.
I modelled a tree, using a commercial software. The tree has a couple of thousand leafes that are just polygons with a texture on them. All Polygons belong to the same object. The texture uses transparency. The transparency should be thresholded and so either be 1 or 0. I use the dds image format, so that I can control all different mipmaps. When I load the tree into VRED it looks like leafs, that are further away (sometimes) seem to occlude leafs that are nearer to the eye. I do not understand what is going on. For me it looks like the depth-buffer is tricked??
Has somebody an idea what might be going on and can give me a hint how to solve this problem.
Kind regards,
Bjoern
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