Hi,

> I achieve some strange rendering effect with transparency that I do not 
> understand an hope that somebody has an idea.
>  
> I modelled a tree, using a commercial software. The tree has a couple of 
> thousand leafes that are just polygons with a texture on them. All 
> Polygons belong to the same object. The texture uses transparency. The 
> transparency should be thresholded and so either be 1 or 0. I use the 
> dds image format, so that I can control all different mipmaps. When I 
> load the tree into VRED it looks like leafs, that are further away 
> (sometimes) seem to occlude leafs that are nearer to the eye. I do not 
> understand what is going on. For me it looks like the depth-buffer is 
> tricked??
>  
> Has somebody an idea what might be going on and can give me a hint how 
> to solve this problem.
> Kind regards,
> Bjoern


In order to make sorting work in OpenSG, you need to put each 
transparent polygon/mesh into it's own geometry node. :-( So
if you see just one geometry node in VRED, it can't work....

        Toni


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