Hi,
> I achieve some strange rendering effect with transparency that I do not
> understand an hope that somebody has an idea.
>
> I modelled a tree, using a commercial software. The tree has a couple of
> thousand leafes that are just polygons with a texture on them. All
> Polygons belong to the same object. The texture uses transparency. The
> transparency should be thresholded and so either be 1 or 0. I use the
> dds image format, so that I can control all different mipmaps. When I
> load the tree into VRED it looks like leafs, that are further away
> (sometimes) seem to occlude leafs that are nearer to the eye. I do not
> understand what is going on. For me it looks like the depth-buffer is
> tricked??
>
> Has somebody an idea what might be going on and can give me a hint how
> to solve this problem.
> Kind regards,
> Bjoern
In order to make sorting work in OpenSG, you need to put each
transparent polygon/mesh into it's own geometry node. :-( So
if you see just one geometry node in VRED, it can't work....
Toni
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