Antonio Bleile wrote:
 >
> Mh well.. As I make quite some use of fake FBO's, my application
> starts up consuming 400BM without loading any user data. I'd guess
> some of it is used up by Images. Wouldn't it be good to have a
> flag telling the TextureChunk to subref the image as soon as it
> has uploaded the texture? I don't know of any side-effects though.
> E.g. what should the getImage method return? A NullFC perhaps? Anyway,
> in my case I just need to set the size of the texture (and handle
> resize...), nothing else.

I don't know if just setting the size & pixelformat of the image but not 
allocating any data would help.

But I understand your problem. I'd like a solution too. :)

/Marcus

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