Antonio Bleile wrote: > > Mh well.. As I make quite some use of fake FBO's, my application > starts up consuming 400BM without loading any user data. I'd guess > some of it is used up by Images. Wouldn't it be good to have a > flag telling the TextureChunk to subref the image as soon as it > has uploaded the texture? I don't know of any side-effects though. > E.g. what should the getImage method return? A NullFC perhaps? Anyway, > in my case I just need to set the size of the texture (and handle > resize...), nothing else.
I don't know if just setting the size & pixelformat of the image but not allocating any data would help. But I understand your problem. I'd like a solution too. :) /Marcus ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
