> I'd expect it to be optional, of course. > > For instance, after it's been transmitted to all cluster servers or > contexts, one could call "releaseClientStorage()" on these objects > and the only place the data would exist is on the GL side. > > (And, since you can read-back data, you could implement that as well, > if you really needed to retrieve it and send/store it somewhere.)
This might get very nasty when you want to save the scene as a OSB file to disk. Maybe the thread trying to write to disk is not the one that renders the scene ? Matthias -- +---------------------+----------------------------+ | VREC GmbH | | | Matthias Stiller | | | Robert-Bosch-Str. 7 | tel: +49 6151 4921034 | | 64293 Darmstadt | web: http://www.vrec.de | | Germany | mail: [EMAIL PROTECTED] | +---------------------+----------------------------+ ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
