Antonio Bleile wrote: > Hi, > > How would I render a tree by just rendering the leaves? > It can't work with travmasks, so I tried with some > reimplementation of the RenderAction and also adding > a custom registerEnter function, but I can't figure out > how to skip the rendering of internal geometry nodes > (without skipping their children!) > > Any ideas?
Just render nodes that has no children? Could you filter on this criteria somewhere, perhaps after all nodes have been traversed/collected but before material sorting takes place? (If filtering during traversal is too tricky...) /Marcus ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
