Does anyone on the list know why OSG::Matrix::setValue<VectorType3f>
is not compiled on Windows. Is anyone actually using this method, or
can it be removed in order to make the code more cross platform?
Thanks,
Aron
OSGMatrix.h
==========
#ifndef WIN32
void setValue (const VectorType3f *pMat );
#endif
#ifndef WIN32
OSGMatrix.inl
==========
//! Set value from an VectorType3f array, be shure the sizes match
template<class ValueTypeT> inline
void TransformationMatrix<ValueTypeT>::setValue(const VectorType3f *pMat)
{
for(UInt32 i = 0; i < 4; i++)
{
_matrix[i].setValue(pMat[i]);
}
}
#endif
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