Hello Sajjadul,

Sajjadul Islam wrote:
> Thnaks for the hint.
> 
> Let me elaborare more over the light setup i have.
> 
> the root has 4 nodes as children and they are DirectionLight node, 
> PointLight node , SpotLight Node and Beacon Node.
> Each Light node have their corresponding light core and
> the beacon node has a transformation core. Each light is pointing to the 
> Beacon Node as their corresponding beacon.
> 
> With key press event i select between different type of light sources to 
> illuminate the model that is loaded. The loaded model is a child
> of one of the light nodes that get changes with the key press event.
> 
> I want to separate - either  light fixed at a place or with a camera 
> moving along with that.
> 
> I already have a camera implemented in OpenGL and i want to get that 
> incorporated OpenSG. And I want to move the light along
> with the camera.

ok, your current setup should give you lights that are at a fixed 
position. To move the light with the camera, the light's beacon should 
be the same as the camera's beacon.

        Hope it helps,
                Carsten

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