Thanks for your tips. Unfortunately, it doesn't seem to be a ref-count
problem with the texture array. Both the texture and the image passed to
"render" return with the same ref-count they originally had: 1. But I
have to try some of the other possible leak sources mentioned in the
wiki. And I could try to write a small app to reproduce the behaviour,
if this is of any help for the OpenSG developers?

Best regards,
Marco


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