Hi Marco,
Marco Spoerl wrote:
> Thanks for your tips. Unfortunately, it doesn't seem to be a ref-count
> problem with the texture array. Both the texture and the image passed to
> "render" return with the same ref-count they originally had: 1.
Hm, that's not quite clear to me. Did you try manually subRef-ing the
pointers there instead of calling clear()?
> But I
> have to try some of the other possible leak sources mentioned in the
> wiki. And I could try to write a small app to reproduce the behaviour,
> if this is of any help for the OpenSG developers?
>
That's always the best way to get a quick response. Reproducing the
problem is most of the time 80% of the effort, so if we can save
ourselves that part we're much more likely to give it a shot.
Yours
Dirk
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