Hi. I just noticed, that the FBO classes in 2.0 are missing the ReadBuffer field that allows to read the (2D-) texture back to system memory. I think that it should be a rather small task to add it (calling glReadPixels etc...) but I'm not sure where to place it in the new structure. Could someone be so kind and add it? This would be highly appreciated, as I really need that feature...
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