Hi,

On Tue, 2008-09-30 at 13:01 +0200, Dominik Rau wrote:
> Hi.
> 
> I just noticed, that the FBO classes in 2.0 are missing the ReadBuffer
> field that allows to read the (2D-) texture back to system memory. I
> think that it should be a rather small task to add it (calling
> glReadPixels etc...) but I'm not sure where to place it in the new
> structure. Could someone be so kind and add it? This would be highly
> appreciated, as I really need that feature...

I'll have a look.

kind regards,
  gerrit



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