Hi Gerrit.

In OSGTextureBuffer.cpp, line 185, you're using an ImagePtr which 
doesn't work. Changing it quickly to ImageRefPtr made it compile. And I 
see at least my red background in the output image. The model is still 
mising, but I guess that this is my fault...

One thing: Obviously, you get my mails, but they don't appear on the 
list (as fas as I can see) for me. Is there anything wrong?

Thanks again for your quick response,
Dominik



Gerrit Voss schrieb:
> Hi,
>
> On Tue, 2008-09-30 at 13:01 +0200, Dominik Rau wrote:
>   
>> Hi.
>>
>> I just noticed, that the FBO classes in 2.0 are missing the ReadBuffer
>> field that allows to read the (2D-) texture back to system memory. I
>> think that it should be a rather small task to add it (calling
>> glReadPixels etc...) but I'm not sure where to place it in the new
>> structure. Could someone be so kind and add it? This would be highly
>> appreciated, as I really need that feature...
>>     
>
> I did the changes could you give it a try. Basically you will have to
> do 2 things.
>
> First tell the TextureBuffer to readback.
> Second enable the deactivate postprocessing for the FBO.
>
>
> Something like:
>
> pTexBuffer->setReadBack(true);
> pFBO->setPostProcessOnDeactivate(true);
>
> I added this to the testSimpleStage example so you can use that
> as a reference.
>
> kind regards,
>  gerrit
>
>
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