I guess osg::OSGWorldMatrix....while the first parameter is free and depends
on the code of your shader...
Erik
2008/11/20 Lars Bilke <[EMAIL PROTECTED]>
> Hey,
>
> first thank you for your answers. I took a look at this topic some days
> ago with no success.
>
> But now my question is: how to pass, e.g., the OSGWorldMatrix to a
> SHLChunk as a UniformParameter:
>
> chunk->setUniformParameter("OSGWorldMatrix", ??)
>
> What is second parameter (value)??
>
> Thanks, Lars.
>
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