Hi Garry,

Garry Hoberg wrote:
> Hi all,
>
> I'm using the SimpleSceneManager with a walkNavigator. (I disabled the 
> collision detection by setting a node with a group core and no children as 
> world and ground.) The scene consists of the root node, two transform nodes 
> (both translations) and one object from a VRML file in this order from top to 
> bottom. So far everything's displayed fine. But when I move the object by 
> changing the matrices of the transform node cores (on the push of a button) 
> the object is only visible as long as I'm facing roughly the direction I was 
> facing when the programme started (-z). When I move to a different position 
> from which I have to turn about 50 degrees (which seems to coincide with the 
> opening angle of the camera) to view the object I can make the object appear 
> and disappear by turning a little (the object would still be about in the 
> centre of the window). When viewing from a position that would require to 
> turn more than 50 degrees to face the object it's invisible.
> I checked this with some more objects in the scene and found that this is not 
> a near/far clipping plane issue.
> Has anyone else encountered this? Can anyone explain this?
>   
As Carsten said, sounds like a bounding volume problem. Have you checked 
the begin/endEdits to make sure that all your transformation changes are 
bracketed by those?

Yours

    Dirk


-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to