Hi all,

I'm using the SimpleSceneManager with a walkNavigator. (I disabled the 
collision detection by setting a node with a group core and no children as 
world and ground.) The scene consists of the root node, two transform nodes 
(both translations) and one object from a VRML file in this order from top to 
bottom. So far everything's displayed fine. But when I move the object by 
changing the matrices of the transform node cores (on the push of a button) 
the object is only visible as long as I'm facing roughly the direction I was 
facing when the programme started (-z). When I move to a different position 
from which I have to turn about 50 degrees (which seems to coincide with the 
opening angle of the camera) to view the object I can make the object appear 
and disappear by turning a little (the object would still be about in the 
centre of the window). When viewing from a position that would require to 
turn more than 50 degrees to face the object it's invisible.
I checked this with some more objects in the scene and found that this is not 
a near/far clipping plane issue.
Has anyone else encountered this? Can anyone explain this?

Regards,
Garry

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