Hi all, I'm using the SimpleSceneManager with a walkNavigator. (I disabled the collision detection by setting a node with a group core and no children as world and ground.) The scene consists of the root node, two transform nodes (both translations) and one object from a VRML file in this order from top to bottom. So far everything's displayed fine. But when I move the object by changing the matrices of the transform node cores (on the push of a button) the object is only visible as long as I'm facing roughly the direction I was facing when the programme started (-z). When I move to a different position from which I have to turn about 50 degrees (which seems to coincide with the opening angle of the camera) to view the object I can make the object appear and disappear by turning a little (the object would still be about in the centre of the window). When viewing from a position that would require to turn more than 50 degrees to face the object it's invisible. I checked this with some more objects in the scene and found that this is not a near/far clipping plane issue. Has anyone else encountered this? Can anyone explain this?
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