Hello, I`m trying to get an Zalman-3D-Stereo-Monitor to work with OpenSG. This kind of monitor uses polarization and an horizontal interlaced format. Unfortunatley, the Nvidia stereo drivers do not support OpenGL properly. However, a workaround should be to use stencil operations, this means: Draw even lines of the scene from left viewport, draw uneven lines of scene from right viewport. But I don`t know how to combine this simple scheme with OpenSG viewports and StencilChunks. Maybe someone can help me.
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