Hello Carsten, thanks for the fast reply.
>the basic setup could be something like this: >- render the lines to the stencil buffer >- add a stencil chunk to everything in your scene and render it (create >only one chunk and keep a pointer to it, then you can reconfigure it to >let odd or even lines pass). >alternatively you could render your scene to a texture and only draw a >single full screen quad with the stencil chunk on it. I'm not sure what >the performance implications are, but it does not require to add the >chunk to each material in the scene. The number of materials is manageable, so it shouldn`t be a problem to assign a chunk to all of them. But I don`t understand how it is possible to use the comfortable ShearedStereoCameraDecorator with my setup. As far as I understand, I have to assign a single camera to a single viewport and they are combined by a single call of SimpleSceneManagers redraw-function. But in my case, I have to render the views one after another into the stencil-buffer by hand. Best regards, Rene ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
