Hi Michael,
Michael Babcock wrote:
> Hi,
>
> I'm having a problem with a GLSL shader. It works fine for opaque
> objects, but transparent objects don't look right. I tracked it down to
> my use of the OpenSG uniforms OSGWorldMatrix and OSGTransInvWorldMatrix.
> It appears these variables contain garbage or out-of-date values for
> transparency sorted objects.
>
> If I setSortTrans(false) on the render action, the shader works
> correctly, but of course transparency isn't rendered correctly in this case.
>
> Any ideas why this might be the case?
>
both Carsten and I are away from the office right now, we'll look into
it as soon as get back next week.
Sorry
Dirk
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