Hello Michael,
Michael Babcock wrote:
> I ran into this issue again and, unlike before, I could not workaround
> it by disabling frustum culling. I found a fix though: add a call to
> updateShader(pNewState) after line 2318 of OSGRenderAction.cpp (from 1.8
> cvs).
>
> I do not know why the changeFrom call is not updating the uniform
> parameters, or why it only has the issue on transparency sorted
> geometry. All object materials in my scene point to a single SHLChunk,
> and each material has its own SHLParameterChunks to modify the
> appearance, if that provides any hints.
I committed your fix. I also don't understand why it only shows up for
transparent objects, as opaque and transparent objects both go through
the same RenderAction::draw function.
Many thanks for sending the patch.
Cheers,
Carsten
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