Dirk Reiners wrote:
>     Hi Michael,
> 
> Michael Babcock wrote:
>> Hi,
>>
>> I'm having a problem with a GLSL shader. It works fine for opaque
>> objects, but transparent objects don't look right. I tracked it down to
>> my use of the OpenSG uniforms OSGWorldMatrix and OSGTransInvWorldMatrix.
>> It appears these variables contain garbage or out-of-date values for
>> transparency sorted objects.
>>
>> If I setSortTrans(false) on the render action, the shader works
>> correctly, but of course transparency isn't rendered correctly in this case.
>>
>> Any ideas why this might be the case?
>>
> both Carsten and I are away from the office right now, we'll look into
> it as soon as get back next week.
> 
> Sorry

No problem. I forgot to mention, I'm on the 1.8 CVS branch, updated a 
couple weeks ago.



-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to