Dirk Reiners wrote: > Hi Michael, > > Michael Babcock wrote: >> Hi, >> >> I'm having a problem with a GLSL shader. It works fine for opaque >> objects, but transparent objects don't look right. I tracked it down to >> my use of the OpenSG uniforms OSGWorldMatrix and OSGTransInvWorldMatrix. >> It appears these variables contain garbage or out-of-date values for >> transparency sorted objects. >> >> If I setSortTrans(false) on the render action, the shader works >> correctly, but of course transparency isn't rendered correctly in this case. >> >> Any ideas why this might be the case? >> > both Carsten and I are away from the office right now, we'll look into > it as soon as get back next week. > > Sorry
No problem. I forgot to mention, I'm on the 1.8 CVS branch, updated a couple weeks ago. ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
