Christoph Schäfer wrote:
> Hi all,
> 
> how do I enable double sided rendering in OpenSG2? I looked arround at 
> the render action, but didn't find anything looking alike...

Disable back-face culling using a PolygonChunk and either customize your 
shader or use the TwoSidedLightingChunk (or whatever it was called)?

Does that help?

Cheers
/Marcus

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