Hi, On Sun, 2008-12-14 at 14:14 +0100, Christoph Schäfer wrote: > Gerrit Voss schrieb: > > Hi, > > > > On Sun, 2008-12-14 at 13:58 +0100, Christoph Schäfer wrote: > > > >> Hi Marcus, > >> > >> Marcus Lindblom schrieb: > >> > >>> Disable back-face culling using a PolygonChunk and either customize your > >>> shader or use the TwoSidedLightingChunk (or whatever it was called)? > >>> > >>> Does that help? > >>> > >>> > >>> > >> Thank you for the hint, I think using the PolygonChunk is the right way > >> for me to go. If I got it right the PC needs to be applied to each > >> material or to a material group. Is there an easy way to apply the PC to > >> the whole scene without the need to duplicate and modify each material > >> (apply the PC to the existing materials)? > >> > > > > 1.x or OpenSG2 ? > > > > > Hi Gerrit, > > I'm using OpenSG2 r1607. >
in OpenSG2 there is a ChunkOverrideGroup which allows you to do partial state overrides from within the tree. IIRC Source/WindowSystem/GLUT/testWindowGLUT.cpp has an example which does the standard wireframe this way. kind regards, gerrit ------------------------------------------------------------------------------ SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users