Hi all,
I've been testing the basics of OpenSG clustering using the basic OpenSG
tutorial examples provided with OpenSG lib (12ClusterServer and
13ClusterClient). The example uses a very simple scene that contains only a
torus but for some reason the FPS gets no more than 5. Im using 2 machines
in local network (Gigabyte network bandwith), one for the two servers and
other for the client. When I move the mouse at clients black navigation
window, the scene gets updated at servers but the refresh rate is low. The
tutorial uses simpleSceneManager at client side to handle the simple scene.
AFAIK, the only thing that is being changed at every mouse move is the scene
transformation that is than sent over the servers to update the rendering.
So, if SimpleSceneManager does it right, the change list of the scene at
clients side is fine and the only thing that needs to be sent is really a
transformation matrix.
I've also tested the program using two connected p2p machines using a
cross-over cable to discard any network problem, but I've got the same
results.
The question is, why the framerate is so slow? The're is anything I can do
to improve the performance? Is there any advanced classes/techincs of OpenSG
to implement this kind of test? Is that something intrinsic of the
distribution problem/implementation/architecture?
Thank's
Pablo
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