Hi Pablo,

I suppose your cluster server machine has no OpenGL hardware acceleration.

Andreas

> Well, I haven´t tested that yet (adding the glut idle func to refresh 
> the render), but the problem, AFAICT is something related to the 
> transmitted data ratio over the networkt or something related to network 
> handling.. because the scene gets rendered every  time something changes 
> is the client... so, if a mouse move occurs and, for example, it moves 
> 10 coordinates, the scene will change 10 times and there will be 10 
> matrices sent over the network to the servers and the scene will be 
> rendered 10 times at servers. The Idle func will not yield any visual 
> result if there is no change in the scene.  
> 
>  Another important info is that if I run the SAME client and server at 
> the same machine using only this one machine and the same network 
> settings (connection type), the refresh ratio gets high because the data 
> is sent over the loopback interface.... So, why the delay is so high 
> over a local area network that used gigabyte bw? Do I need to use any 
> advance class/ technic rather than the simples one of the tutorial? Thanks!
> 
> 
> Pablo
> 
> 
> On Fri, Jan 9, 2009 at 9:17 PM, Garry Hoberg <[email protected] 
> <mailto:[email protected]>> wrote:
> 
>     Hi, Pablo!
> 
>     Did you add "glutIdleFunc(display);" to the setupGlut() ? I think
>     without that line the scene ist only drawn when you move the mouse
>     over the Client window.
> 
>     Regards,
>     Garry
> 
>      > -----Ursprüngliche Nachricht-----
>      > Von: "Pablo Carneiro Elias" <[email protected]
>     <mailto:[email protected]>>
>      > Gesendet: 09.01.09 20:37:03
>      > An: [email protected]
>     <mailto:[email protected]>
>      > Betreff: [Opensg-users] Question about Simple OpenSG Clustering
> 
>     Hi all,
>      >
>      > I've been testing the basics of OpenSG clustering using the basic
>      > OpenSG tutorial examples provided with OpenSG lib (12ClusterServer
>      > and 13ClusterClient). The example uses a very simple scene that
>      > contains only a torus but for some reason the FPS gets no more
>     than 5.
>      > Im using 2 machines in local network (Gigabyte network bandwith), one
>      > for the two servers and other for the client. When I move the mouse
>      > at clients black navigation window, the scene gets updated at servers
>      > but the refresh rate is low. The tutorial uses simpleSceneManager at
>      > client side to handle the simple scene. AFAIK, the only thing that is
>      > being changed at every mouse move is the scene transformation that is
>      > than sent over the servers to update the rendering. So, if
>     SimpleSceneM
>      > anager does it right, the change list of the scene at clients side is
>      > fine and the only thing that needs to be sent is really a
>     transformatio
>      > n matrix.
>      >
>      > I've also tested the program using two connected p2p machines using a
>      > cross-over cable to discard any network problem, but I've got the
>      > same results.
>      >
>      > The question is, why the framerate is so slow? The're is anything I
>      > can do to improve the performance? Is there any advanced classes/
>      > techincs of OpenSG to implement this kind of test? Is that something
>      > intrinsic of the distribution problem/implementation/architecture?
>      >
>      > Thank's
>      >
>      > Pablo
>      >
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