Hi, Pablo!

Did you add "glutIdleFunc(display);" to the setupGlut() ? I think without that 
line the scene ist only drawn when you move the mouse over the Client window.

Regards,
Garry

> -----Ursprüngliche Nachricht-----
> Von: "Pablo Carneiro Elias" <[email protected]>
> Gesendet: 09.01.09 20:37:03
> An: [email protected]
> Betreff: [Opensg-users] Question about Simple OpenSG Clustering

Hi all,
> 
> I've been testing the basics of OpenSG clustering using the basic 
> OpenSG tutorial examples provided with OpenSG lib (12ClusterServer 
> and 13ClusterClient). The example uses a very simple scene that 
> contains only a torus but for some reason the FPS gets no more than 5.
> Im using 2 machines in local network (Gigabyte network bandwith), one 
> for the two servers and other for the client. When I move the mouse 
> at clients black navigation window, the scene gets updated at servers 
> but the refresh rate is low. The tutorial uses simpleSceneManager at 
> client side to handle the simple scene. AFAIK, the only thing that is 
> being changed at every mouse move is the scene transformation that is 
> than sent over the servers to update the rendering. So, if SimpleSceneM
> anager does it right, the change list of the scene at clients side is 
> fine and the only thing that needs to be sent is really a transformatio
> n matrix. 
> 
> I've also tested the program using two connected p2p machines using a 
> cross-over cable to discard any network problem, but I've got the 
> same results.
> 
> The question is, why the framerate is so slow? The're is anything I 
> can do to improve the performance? Is there any advanced classes/
> techincs of OpenSG to implement this kind of test? Is that something 
> intrinsic of the distribution problem/implementation/architecture?
> 
> Thank's 
> 
> Pablo
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