Hi, Carsten Neumann schrieb: > > hm, thanks for posting these. I still suspect that some information is > not synced in the right way between the aspects. > How does your app handle input from the user? I assume it first > receives it in aspect 1 where the Qt GUI is running, but how do you > get it to aspect 0? In the example I just manipulated the scenegraph > in aspect 1, but making changes in more than one aspect and merging > them back is a tricky business unless you are taking care to work on > different parts of the scene. > The alternative would be to set up some communication between the > threads and forward input from aspect 1 to aspect 0 and only make > changes to the scene there, while aspect 0 focuses on rendering. In > that case you'd only pull changes from aspect 0 into aspect 1. > > Hope it helps, > Carsten >
I just wanted to analyze your example code step by step and it turned out it won't run on windows vista 64 (building 32bit though). It compiles fine but on runtime it gets stucked in the draw() methode. I get no window only a warning in the console: WARNING: Window::frameExit: Caught stray OpenGL error Der Vorgang ist ung³ltig. (0x502). Any suggestion? Cheers, Christoph ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
