Hi Carsten

Carsten Neumann schrieb:
>       Hello Christoph
>
> Christoph Schäfer wrote:
>   
>> I just wanted to analyze your example code step by step and it turned 
>> out it won't run on windows vista 64 (building 32bit though). It 
>> compiles fine but on runtime it gets stucked in the draw() methode. I 
>> get no window only a warning in the console:
>>
>> WARNING: Window::frameExit: Caught stray OpenGL error Der Vorgang ist 
>> ung³ltig. (0x502).
>>
>> Any suggestion?
>>     
>
> hm, hard to say what the underlying problem is as this is just a generic 
> check for OpenGL errors at the end of rendering, so the point of 
> interest would be where the OpenGL operation that causes this error.
> Do you have access to an OpenGL Debugger that you can run the program 
> through to pinpoint the error location?
> Does the program crash or do you only get a blank screen? If the former 
> can you try to get a backtrace of the crash location, perhaps that gives 
> a hint too?
>   
Okay, the program does not crash, it's just caught in the while loop at 
osgwindow.cpp:1543 and keeps on printing the above warning. Therefore 
the glut window does not show up, just the console with the warning.

I downloaded a OpenGL debugger (gDEBugger). I tried to set a breakpoint 
at any OpenGL error, but the debugger just doesn't recognize the error. 
What gl functions should I possibly set breakpoints at? What should I 
select as frame terminator(s)? e.g. SwapBuffers. An other option would 
be a free OpenGL debugger for linux, any suggestion?
>       Thanks,
>               Carsten
>
> PS: Sorry, I've not had a chance to look at the description of your 
> program's sync behaviour, planning to do that later today though.
>   
You really don't need to apologize in any way, I appreciate your help 
very much ;-)

Cheers,
Christoph

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