Hello Christoph,
Christoph Schäfer wrote:
> Carsten Neumann schrieb:
>>
>> are those complete? The context 0 log shows no OpenGL calls (which is
>> what we'd want, but still) and the context 1 log ends in the middle of
>> a function name (see below).
>>
>>
> Sorry for posting the incomplete output. Attached is the full output
> which obviously contains more info ;-)
;)
There is something strange going on. I've run aspect1render on linux
under bugle and it shows that only one thread makes OpenGL (and GLX)
calls (and it is the expected thread running on aspect 1 - checked by
introducing some nonsense calls from aspect 0).
Running under gDEBugger crashes the program and partly gDEBugger (it
does not allow me to stop the crashes process).
Finally running on windows (32 bit) crashes as well, I've not looked at
it in detail yet, will do so over the next days.
Cheers,
Carsten
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