Hi, I'm using a custom serial input device to move around in a virtual environment. In OpenSG 1.6, I could read out the device in a custom function (say, foobar()) using glutMouseFunc(foobar), and then update the osg::Navigator according to the device's input. I'm now switching to OpenSG 2.0 and the ComplexSceneManager. What would be a good strategy to use a custom device to move around in a scene? Should I use the glut functions again? Or is there a better way? If so, where would I find the documentation? Thank you very much for your help, Christoph
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