Hi,
I'm using a custom serial input device to move around in a virtual environment. 
In OpenSG 1.6, I could read out the device in a custom function (say, foobar()) 
using glutMouseFunc(foobar), and then update the osg::Navigator according to 
the device's input.
I'm now switching to OpenSG 2.0 and the ComplexSceneManager. What would be a 
good strategy to use a custom device to move around in a scene? Should I use 
the glut functions again? Or is there a better way? If so, where would I find 
the documentation?
Thank you very much for your help,
Christoph

-- 
Psssst! Schon vom neuen GMX MultiMessenger gehört? Der kann`s mit allen: 
http://www.gmx.net/de/go/multimessenger

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