Hi, On Wed, 2009-01-28 at 15:58 -0600, Carsten Neumann wrote: > Hello Christoph, > > Christoph Schmidt-Hieber wrote: > > I'm using a custom serial input device to move around in a virtual > > environment. In OpenSG 1.6, I could read out the device in a custom > > function (say, foobar()) using glutMouseFunc(foobar), and then update the > > osg::Navigator according to the device's input. > > that is still possible in pretty much the same way. > > > I'm now switching to OpenSG 2.0 and the ComplexSceneManager. What would be > > a good strategy to use a custom device to move around in a scene? Should I > > use the glut functions again? Or is there a better way? If so, where would > > I find the documentation? > > Unfortunately, I don't understand the details of CSM myself, perhaps > Gerrit (cc'ed) can give you some hints on how to extend or configure it > so that it works with your device.
I have an idea, give me a second to get a sample implementation. Short question, what kind of data are you receiving ? kind regards, gerrit ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users