Hi,

On Wed, 2009-01-28 at 15:58 -0600, Carsten Neumann wrote:
>       Hello Christoph,
> 
> Christoph Schmidt-Hieber wrote:
> > I'm using a custom serial input device to move around in a virtual 
> > environment. In OpenSG 1.6, I could read out the device in a custom 
> > function (say, foobar()) using glutMouseFunc(foobar), and then update the 
> > osg::Navigator according to the device's input.
> 
> that is still possible in pretty much the same way.
> 
> > I'm now switching to OpenSG 2.0 and the ComplexSceneManager. What would be 
> > a good strategy to use a custom device to move around in a scene? Should I 
> > use the glut functions again? Or is there a better way? If so, where would 
> > I find the documentation?
> 
> Unfortunately, I don't understand the details of CSM myself, perhaps 
> Gerrit (cc'ed) can give you some hints on how to extend or configure it 
> so that it works with your device.

I have an idea, give me a second to get a sample implementation. Short
question, what kind of data are you receiving ?

kind regards,
  gerrit



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