Hello Christoph, Christoph Schmidt-Hieber wrote: > I'm using a custom serial input device to move around in a virtual > environment. In OpenSG 1.6, I could read out the device in a custom function > (say, foobar()) using glutMouseFunc(foobar), and then update the > osg::Navigator according to the device's input.
that is still possible in pretty much the same way. > I'm now switching to OpenSG 2.0 and the ComplexSceneManager. What would be a > good strategy to use a custom device to move around in a scene? Should I use > the glut functions again? Or is there a better way? If so, where would I find > the documentation? Unfortunately, I don't understand the details of CSM myself, perhaps Gerrit (cc'ed) can give you some hints on how to extend or configure it so that it works with your device. Cheers, Carsten ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users