Hi all, I'm trying to use a 3D texture but I'm getting gl errors printed by
OpenSG rendering system. After debugging the problem I've found out that
somehow OpenSG is using my 3D texture as a cube texture, even if I set the
target for GL_TEXTURE_3D. Is there any example on how to use 3D texture with
OpenSG 2.0?

Thanks.

Pablo
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