Sorry, sorry.. that was me doing stupid things with the ref count pointer..
thanks for all replies. ;] Pablo On Tue, Mar 24, 2009 at 6:09 PM, Carsten Neumann <[email protected]>wrote: > Hello Pablo, > > Pablo Carneiro Elias wrote: > > Hi all, I'm trying to use a 3D texture but I'm getting gl errors printed > > by OpenSG rendering system. After debugging the problem I've found out > > that somehow OpenSG is using my 3D texture as a cube texture, even if I > > set the target for GL_TEXTURE_3D. Is there any example on how to use 3D > > texture with OpenSG 2.0? > > it should only use cube textures if you set the number of sides on the > image to 6. For a 3D texture you would instead have a depth > 1, but > still sides == 1. > > Cheers, > Carsten > > > ------------------------------------------------------------------------------ > Apps built with the Adobe(R) Flex(R) framework and Flex Builder(TM) are > powering Web 2.0 with engaging, cross-platform capabilities. Quickly and > easily build your RIAs with Flex Builder, the Eclipse(TM)based development > software that enables intelligent coding and step-through debugging. > Download the free 60 day trial. http://p.sf.net/sfu/www-adobe-com > _______________________________________________ > Opensg-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/opensg-users >
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