Sorry, sorry.. that was me doing stupid things with the ref count pointer..

thanks for all replies. ;]


Pablo

On Tue, Mar 24, 2009 at 6:09 PM, Carsten Neumann <[email protected]>wrote:

>        Hello Pablo,
>
> Pablo Carneiro Elias wrote:
> > Hi all, I'm trying to use a 3D texture but I'm getting gl errors printed
> > by OpenSG rendering system. After debugging the problem I've found out
> > that somehow OpenSG is using my 3D texture as a cube texture, even if I
> > set the target for GL_TEXTURE_3D. Is there any example on how to use 3D
> > texture with OpenSG 2.0?
>
> it should only use cube textures if you set the number of sides on the
> image to 6. For a 3D texture you would instead have a depth > 1, but
> still sides == 1.
>
>        Cheers,
>                 Carsten
>
>
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