Hello Pablo,
Pablo Carneiro Elias wrote:
> Hi all, I'm trying to use a 3D texture but I'm getting gl errors printed
> by OpenSG rendering system. After debugging the problem I've found out
> that somehow OpenSG is using my 3D texture as a cube texture, even if I
> set the target for GL_TEXTURE_3D. Is there any example on how to use 3D
> texture with OpenSG 2.0?
it should only use cube textures if you set the number of sides on the
image to 6. For a 3D texture you would instead have a depth > 1, but
still sides == 1.
Cheers,
Carsten
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