Hello Pablo,

Pablo Carneiro Elias wrote:
> Hi all, I'm trying to use a 3D texture but I'm getting gl errors printed 
> by OpenSG rendering system. After debugging the problem I've found out 
> that somehow OpenSG is using my 3D texture as a cube texture, even if I 
> set the target for GL_TEXTURE_3D. Is there any example on how to use 3D 
> texture with OpenSG 2.0?

it should only use cube textures if you set the number of sides on the 
image to 6. For a 3D texture you would instead have a depth > 1, but 
still sides == 1.

        Cheers,
                Carsten

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