Hi,

I'm trying to use FBOViewport for rendering to a texture. After drawing the
scene, i want to save the image.

How can i read the image back to the CPU? Reading the posts on the list, i
saw that setReadBuffer( true ) would solve my problem. But it seens that OSG
2.0 FBOViewport does not have this method anymore. And all the other posts i
had read about this were using OSG 1.x, so i got a little confusing.

Thanks,
Daniel
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