Hello Daniel,
daniel trindade wrote:
> First of all, thanks for the help. As i said, i'm trying to render to
> texture using fboviewport, but with no success.
hm, looking through the code of FBOViewport, it looks like something
broke it, sorry about that.
Please switch to using a SimpleStage, see my previous mail for pointers
to examples that use it and do pretty much the same as you want.
> I took a look on
> simplestage, but i'm not sure if it will fit to my needs. My objective
> is to render the screen to a texture buffer without modifing the
> aplication scene.
the scene as far as the application is concerned would not really have
to change, but you'd put a small tree on top of it:
root
|
+- SimpleStage
| |
| +- VisitSubTree -> ApplicationScene
|
+- VisitSubTree -> ApplicationScene
See Gerrit's mail for more info why you need VisitSubTree here.
If you don't want to update the FBO texture every frame, you can use a
traversal mask on the Node with the SimpleStage core and the RenderAction:
A node and its subtree are only visited if the bitwise-AND of the node's
trav mask with the action's trav mask is non-zero.
> Also, i need a viewport with a different size from the
> aplication, and the camera will be pointing to other point.
SimpleStage has a camera, a background and the left,right,top,bottom
fields let you restrict rendering to a sub-rectangle of your FBO, i.e.
they give you a viewport.
Cheers,
Carsten
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