Hi Carsten,

Carsten Neumann wrote:
>> I took a look on 
>> simplestage, but i'm not sure if it will fit to my needs. My objective 
>> is to render the screen to a texture buffer without modifing the  
>> aplication scene.
> 
> the scene as far as the application is concerned would not really have 
> to change, but you'd put a small tree on top of it:
> 
>         root
>          |
>          +- SimpleStage
>       |       |
>       |       +- VisitSubTree -> ApplicationScene
>          |
>          +- VisitSubTree -> ApplicationScene

Do you really need two VSTs here? Or would the following work, too:

          root
          |
          +- SimpleStage
         |      |
         |      +- VisitSubTree -> ApplicationScene
          |
          +- ApplicationScene...

I would like to reduce the number of VSTs as much as possible, as they mean 
trouble for a system that is at heart single-parent like OpenSG, see the 
Intersect thread for a good example...

> See Gerrit's mail for more info why you need VisitSubTree here.
> If you don't want to update the FBO texture every frame, you can use a 
> traversal mask on the Node with the SimpleStage core and the RenderAction:
> A node and its subtree are only visited if the bitwise-AND of the node's 
> trav mask with the action's trav mask is non-zero.

Good idea.

Yours

        Dirk

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