Hi,

On Mon, 2009-06-15 at 22:28 +0800, Jie Liu wrote:
> Hi, Carsten,
> 
> yeah, we have a large codebase;
> 
> Maybe we have to reconstruct our code...
> 
> Thanks anyway.
> 

don't give up that easily ;)

For your scenario the most straight forward solution might be something
like chromium which works directly on the OpenGL stream.

But with OpenSG 2 you should be able to get a reasonably smooth
transition towards OpenSG using stages.

The first step would be to wrap your OpenGL codebase into an Algorithm
Stage and make it aware of the OpenSG camera/viewing parameters.

As long as this custom algorithm stage can setup your internal
datastructures on the server nodes (e.g. read the data files) 
you should be able to render on a tiled display using OpenSG,
because the main thing you need at this point is the camera/viewing
setup.

The next step would be to move control parameters to fields inside
the AlgoritmStage so you can control the rendering on the client and
distribute the changes.

If needed you than could wrap the data into OpenSG structures so
that the client can load it and distribute it to the servers.


Finally you can move your algorithm/data structure to OpenSG.


I'll see if I can setup a basic example of these steps.

kind regards,
  gerrit






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