Hi,

On Tue, 2009-06-16 at 10:28 +0800, Gerrit Voß wrote:
> Hi,
> 
>
> But with OpenSG 2 you should be able to get a reasonably smooth
> transition towards OpenSG using stages.
> 
> The first step would be to wrap your OpenGL codebase into an Algorithm
> Stage and make it aware of the OpenSG camera/viewing parameters.
> 
> As long as this custom algorithm stage can setup your internal
> datastructures on the server nodes (e.g. read the data files) 
> you should be able to render on a tiled display using OpenSG,
> because the main thing you need at this point is the camera/viewing
> setup.
> 
> The next step would be to move control parameters to fields inside
> the AlgoritmStage so you can control the rendering on the client and
> distribute the changes.
> 
> If needed you than could wrap the data into OpenSG structures so
> that the client can load it and distribute it to the servers.
> 
> 
> Finally you can move your algorithm/data structure to OpenSG.
> 
> 
> I'll see if I can setup a basic example of these steps.
> 

I just committed an initial version on how to adapt custom OpenGL code
to OpenSG 2 up to a point where it can be used in a simple multi display
cluster with some of the parameters transmitted through OpenSG.
Have a look at

Examples/CustomIntegration/AlgorithmStage/GPUVolRT

Let me know if there are more questions.

kind regards,
  gerrit




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