Hi, On Tue, 2009-06-16 at 10:28 +0800, Gerrit Voß wrote: > Hi, > > > But with OpenSG 2 you should be able to get a reasonably smooth > transition towards OpenSG using stages. > > The first step would be to wrap your OpenGL codebase into an Algorithm > Stage and make it aware of the OpenSG camera/viewing parameters. > > As long as this custom algorithm stage can setup your internal > datastructures on the server nodes (e.g. read the data files) > you should be able to render on a tiled display using OpenSG, > because the main thing you need at this point is the camera/viewing > setup. > > The next step would be to move control parameters to fields inside > the AlgoritmStage so you can control the rendering on the client and > distribute the changes. > > If needed you than could wrap the data into OpenSG structures so > that the client can load it and distribute it to the servers. > > > Finally you can move your algorithm/data structure to OpenSG. > > > I'll see if I can setup a basic example of these steps. >
I just committed an initial version on how to adapt custom OpenGL code to OpenSG 2 up to a point where it can be used in a simple multi display cluster with some of the parameters transmitted through OpenSG. Have a look at Examples/CustomIntegration/AlgorithmStage/GPUVolRT Let me know if there are more questions. kind regards, gerrit ------------------------------------------------------------------------------ Crystal Reports - New Free Runtime and 30 Day Trial Check out the new simplified licensing option that enables unlimited royalty-free distribution of the report engine for externally facing server and web deployment. http://p.sf.net/sfu/businessobjects _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
